[Issue 865] in overloaded-function, class A should matches (Object) better than (void*)
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Sat Nov 8 11:15:14 PST 2008
http://d.puremagic.com/issues/show_bug.cgi?id=865
gide at nwawudu.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|REOPENED |RESOLVED
Resolution| |WORKSFORME
------- Comment #4 from gide at nwawudu.com 2008-11-08 13:15 -------
The example given compiles on DMD 1.033.
C:> cat ts.d
import std.string;
import std.stdio;
class A{}
struct B{
char[] toString() {return "B";}
}
int c;
char[] toStringFunc(Object obj) {return obj.toString();}
char[] toStringFunc(int i) {return format(i);}
char[] toStringFunc(void* obj) {return "null";}
class S(T) {
T obj;
char[] toString() {
return toStringFunc(obj);
}
}
int main(char[][] args) {
S!(A) sa;
S!(B*) sb;
S!(int) sc;
writefln("%.*s", sa.toString());
writefln("%.*s", sb.toString());
writefln("%.*s", sc.toString());
return 0;
}
--
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