[Issue 3182] New: compile time access of imported symbol
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Wed Jul 15 23:25:30 PDT 2009
http://d.puremagic.com/issues/show_bug.cgi?id=3182
Summary: compile time access of imported symbol
Product: D
Version: unspecified
Platform: Other
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: DMD
AssignedTo: nobody at puremagic.com
ReportedBy: ellery-newcomer at utulsa.edu
The following code does not print 'z=1!' when compiled, as if a premature
attempted access to z causes the compiler to believe z doesn't exist even after
the import statement. Take out the first static if, and issue goes away. Change
the import to 'import test2: z;' and issue goes away.
Question: Would I be incorrect in assuming the expected output of this compile
should be
no z!
z!
z=1!
test.d
-------
import tango.io.Stdout;
static if(is(typeof(z))){
pragma(msg,"z!");
}else{
pragma(msg,"no z!");
}
import test2;
static if(is(typeof(z))){
pragma(msg,"z!");
}else{
pragma(msg,"no z!");
}
static if(z == 1) pragma(msg,"z=1!");
void main(){
}
-------
test2.d
-------
module test2;
const int z = 1;
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