[Issue 3463] Integrate Precise Heap Scanning Into the GC
    d-bugmail at puremagic.com 
    d-bugmail at puremagic.com
       
    Thu Apr 14 16:40:19 PDT 2011
    
    
  
http://d.puremagic.com/issues/show_bug.cgi?id=3463
Vladimir <thecybershadow at gmail.com> changed:
           What    |Removed                     |Added
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                 CC|                            |thecybershadow at gmail.com
--- Comment #107 from Vladimir <thecybershadow at gmail.com> 2011-04-14 16:36:48 PDT ---
Am I the only one who is concerned with the performance implications of
complicating the garbage collector any further, especially considering that
precise heap scanning will not completely solve any problems?
> As far as the (small) drop in mean performance, I say "who cares?"
*I* care. I already have solutions for false pointer problems. If I'm going to
write an action video game in D, I sure as hell don't want the GC taking its
sweet time while the player gets fragged due to "screen lag".
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