[Issue 3463] Integrate Precise Heap Scanning Into the GC
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Thu Apr 14 20:09:47 PDT 2011
http://d.puremagic.com/issues/show_bug.cgi?id=3463
Leandro Lucarella <llucax at gmail.com> changed:
What |Removed |Added
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CC| |llucax at gmail.com
--- Comment #122 from Leandro Lucarella <llucax at gmail.com> 2011-04-14 20:06:11 PDT ---
(In reply to comment #121)
> (In reply to comment #120)
> > I understand the advantages of a moving GC - heap compaction allowing for an
> > overall smaller managed heap etc., but I hope you understand that sacrificing
> > speed for these goals is not an unilateral improvement for everyone.
>
> Since we don't have any hard benchmarks conveniently available, let's assume
> for the sake of argument that a precise/moving/etc. GC would be slower. Your
> case is a niche case and calls for a niche garbage collector implementation.
> D's GC is designed (IIRC) to allow selecting an implementation at link time.
> Eventually, someone could write a decent low-latency GC optimized for small
> heaps for game programmers. In the mean time, we could fork the current one.
> The stock GC, though, should handle the common cases, not a few game
> programmers' corner case.
You mean like this one (except it's not optimized for small heaps, just for
small pauses and works)?
http://llucax.com.ar/blog/blog/post/-1a4bdfba
PS: Yeah, for some reason I still get the e-mails even when I removed myself
from te Cc =/
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