[Issue 5653] Allocating in a destructor called during a GC corrupts memory
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Fri Jun 17 10:59:45 PDT 2011
http://d.puremagic.com/issues/show_bug.cgi?id=5653
Sean Kelly <sean at invisibleduck.org> changed:
What |Removed |Added
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Status|NEW |ASSIGNED
CC| |sean at invisibleduck.org
--- Comment #6 from Sean Kelly <sean at invisibleduck.org> 2011-06-17 10:54:59 PDT ---
Note that this patch will cause all successive allocations by the process to
generate an OOME, since gcx.running will be true forever. This may be a good
stopgap fix, but ultimately the GC has to support allocations inside a
finalizer. The best approach is probably to effectively disable the GC when
it's running so an allocating finalizer would simply create a new Pool if no
memory was available. It looks like the collect routine still needs to be
rewritten with this in mind, however.
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