[Issue 7455] Allow a cast to discard precision from a floating point during constant folding
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Mon Feb 13 01:57:11 PST 2012
http://d.puremagic.com/issues/show_bug.cgi?id=7455
Walter Bright <bugzilla at digitalmars.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
CC| |bugzilla at digitalmars.com
Resolution| |WONTFIX
--- Comment #4 from Walter Bright <bugzilla at digitalmars.com> 2012-02-13 01:56:55 PST ---
> So I've no reliable way to round to a single precision float?
Store it to a float variable that is owned by something the compiler doesn't
know about (and so cannot optimize it).
One way would be to pass it to an extern function:
float foo(float);
and implement foo:
float foo(float f) { return f; }
in some separately compiled module.
I think such a method adequately addresses this, and no language enhancement is
required.
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