[Issue 8828] Long compilation time of a destroy() on a large fixed-sized matrix
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Mon Oct 15 20:43:06 PDT 2012
http://d.puremagic.com/issues/show_bug.cgi?id=8828
Marco Leise <Marco.Leise at gmx.de> changed:
What |Removed |Added
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CC| |Marco.Leise at gmx.de
--- Comment #1 from Marco Leise <Marco.Leise at gmx.de> 2012-10-15 20:43:02 PDT ---
Nice bug. Is the program behaving correctly otherwise ? Are the mov's from the
destroy() call or are they trying to initialize a couple of ints on the stack
to 0 ?
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