[Issue 13173] New: Store reordering in core.thread / volatile fence
via Digitalmars-d-bugs
digitalmars-d-bugs at puremagic.com
Sun Jul 20 15:38:37 PDT 2014
https://issues.dlang.org/show_bug.cgi?id=13173
Issue ID: 13173
Summary: Store reordering in core.thread / volatile fence
Product: D
Version: D2
Hardware: x86
OS: Linux
Status: NEW
Severity: normal
Priority: P1
Component: DMD
Assignee: nobody at puremagic.com
Reporter: code at klickverbot.at
core.thread currently uses atomicStore!(MemoryOrder.raw) as a combined volatile
store and barrier for other stores:
https://github.com/D-Programming-Language/druntime/blob/3626a88e1dee58a88969f6bbfc5a1b1c74d0dee5/src/core/thread.d#L4599-L4612.
This only incidentally works with DMD, as atomicStore can not be inlined there.
Neither atomicStore (with any ordering) nor the proposed volatileStore can be
used to fix that code, as they only affect ordering with regard to other atomic
or volatile operations, and not the other plain assignments.
atomicFence() would work to fix the problem, but would be much too
heavy-handed, as we don't need any thread synchronization at all, just
asynchronous signal safety. We really need something like C++'s
std::atomic_signal_fence in druntime. DMD can just ignore it, if its optimizer
doesn't reorder loads/stores anyway.
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