[Issue 17246] New: Extra destructor call.
via Digitalmars-d-bugs
digitalmars-d-bugs at puremagic.com
Wed Mar 8 00:16:15 PST 2017
https://issues.dlang.org/show_bug.cgi?id=17246
Issue ID: 17246
Summary: Extra destructor call.
Product: D
Version: D2
Hardware: All
OS: All
Status: NEW
Severity: critical
Priority: P1
Component: dmd
Assignee: nobody at puremagic.com
Reporter: japplegame at gmail.com
import std.stdio;
struct Foo {
int val;
this(int val) {
writefln("%s.this(int)", val);
this.val = val;
}
this(this) {
writefln("%s.this(this)", val);
this.val = val;
}
~this() {
writefln("%s.~this()", val);
this.val = val;
}
}
struct Bar {
Foo foo;
this(Foo foo, bool) { this.foo = foo; }
}
bool fun(bool val) { return !val; }
auto genBar(bool flag) {
return flag ? Bar() : Bar(Foo(10), fun(!flag));
}
void main(string[] args) {
auto bar = genBar(args.length == 0);
}
Compiler generates extra destructor call:
10.this(int)
10.this(this)
10.~this()
10.~this()
10.~this()
If we slightly change function genBar:
auto genBar(bool flag) {
auto a = flag ? Bar() : Bar(Foo(10), fun(!flag));
return a;
}
or
auto genBar(bool flag) {
return flag ? Bar() : Bar(Foo(10), false);
}
then output looks as expected:
10.this(int)
10.this(this)
10.~this()
10.~this()
--
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