[Issue 19668] New: calling a function causes crash - frame pointer access error can be bypassed with typeof(this).init
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Mon Feb 11 18:15:45 UTC 2019
https://issues.dlang.org/show_bug.cgi?id=19668
Issue ID: 19668
Summary: calling a function causes crash - frame pointer access
error can be bypassed with typeof(this).init
Product: D
Version: D2
Hardware: x86
OS: Mac OS X
Status: NEW
Severity: regression
Priority: P1
Component: dmd
Assignee: nobody at puremagic.com
Reporter: ali.akhtarzada at gmail.com
The following code causes a crash at runtime:
struct S(alias fun) {
auto call(Args...)(Args args) {
return fun(args);
}
static auto construct() {
auto a = typeof(this).init; // 1
return a;
}
}
void main() {
int count = 0;
auto func() {
return count++; // 2
}
auto s = S!func.construct; // 3
s.call(); // crashes
}
@1 if you change it to S!fun you get a compiler Error: cannot access frame
pointer of onlineapp.main.S!(func).S.
@2 if you remove the "count" variable access from inside func, and just return
some literal, then there's no crash (no frame pointer access)
@3 if you don't use construct and just call S!func() then s.call doesn't crash
(frame pointer is accessed fine in this case??)
It seems like a regression from dmd version 2.071.2 since it gave a compiler
error from 2.061 up till 2.071.2
Up to 2.060 : Failure with output: --- killed by signal 11
2.061 to 2.071.2: Failure with output:
-----
onlineapp.d(5): Error: function onlineapp.main.S!(func).S.call!().call cannot
access frame of function D main
onlineapp.d(20): Error: template instance onlineapp.main.S!(func).S.call!()
error instantiating
-----
Since 2.072.2: Failure with output: Error: program killed by signal 11
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