[Issue 22645] New: Compilation fails with fatal error LNK1318: Unexpected PDB-error: OK (0) ""
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Mon Jan 3 09:27:01 UTC 2022
https://issues.dlang.org/show_bug.cgi?id=22645
Issue ID: 22645
Summary: Compilation fails with fatal error LNK1318: Unexpected
PDB-error: OK (0) ""
Product: D
Version: D2
Hardware: x86_64
OS: Windows
Status: NEW
Severity: blocker
Priority: P1
Component: dmd
Assignee: nobody at puremagic.com
Reporter: simon.vanbernem at yahoo.de
When compiling my project using DMD v2.098.0 or DMD v2.098.1 on Windows 10
64-bit, this error just appeared:
: fatal error LNK1318: Unerwarteter PDB-Fehler: OK (0) "".
Error: linker exited with status 1318
"Unerwarteter PDB-Fehler" means "Unexpected PDB-error". The next 3 attempts to
compile yielded the following errors:
libucrtd.lib(lseek.obj) : fatal error LNK1318: Unerwarteter PDB-Fehler: OK (0)
"".
Error: linker exited with status 1318
libucrtd.lib(initcon.obj) : fatal error LNK1318: Unerwarteter PDB-Fehler: OK
(0) "".
Error: linker exited with status 1318
libucrtd.lib(round.obj) : fatal error LNK1318: Unerwarteter PDB-Fehler: OK (0)
"".
Error: linker exited with status 1318
The obj file reported seems to pretty much be picked at random. In the first
error message there simply was no lib/obj mentioned. This issue started
appearing today, without installing any updates (to any program at all). The PC
wasn't even shut down since yesterday, when everything worked fine. Restarting
doesn't help, removing all obj files and doing a full rebuild also doesn't help
(I have obj files built by MSVC that also get linked). I was on v2.098.0
before, then upgraded in hopes of fixing the issue. The very first compile
after upgrading to v2.098.1 worked, every consecutive compile after that is
broken again.
The command line call to dmd looks like this:
dmd -m64 -I=source -i -w -preview=fieldwise user32.lib kernel32.lib d3d11.lib
d3dcompiler.lib dxguid.lib ole32.lib advapi32.lib Bcrypt.lib Iphlpapi.lib
Ws2_32.lib dsound.lib -g -debug -check=assert=on -check=bounds=on
-check=switch=on -checkaction=C -mscrtlib=LIBCMTD source/main.d
build/platform.obj build/imgui.obj build/box2d.obj build/nfd.obj
-of=build/spaced.exe
I have switched to ldc in the meantime to be able to compile.
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