[Issue 23811] New: Compiler doesn't emit global variables
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Mon Mar 27 23:21:02 UTC 2023
https://issues.dlang.org/show_bug.cgi?id=23811
Issue ID: 23811
Summary: Compiler doesn't emit global variables
Product: D
Version: D2
Hardware: x86_64
OS: Windows
Status: NEW
Severity: blocker
Priority: P1
Component: dmd
Assignee: nobody at puremagic.com
Reporter: ryuukk.dev at gmail.com
Take this example:
OS: Windows x64
Debugger: Visual Studio Code
```
module debugme;
struct NoticeMe
{
int value_int;
}
NoticeMe notice_me_global;
void break_me()
{
NoticeMe i_am_local;
}
void main()
{}
```
Break at: i_am_local, and try to inspect notice_me_global
notice_me_global // doesn't work
debugme.notice_me_global //doesn't work
debugme:notice_me_global //doesn't work
debugme::notice_me_global //doesn't work
debugme at notice_me_global // doesn't work
Expected:
I should be able to inspect and watch globals
Notes:
- it works with visual studio when you have the visual d plugin
- it doesn't work on visual studio code debugger (wich uses msvc)
- it doesn't work with remedybg (https://remedybg.handmade.network/)
Notes 2:
D should provide great experience on popular editors/tools, otherwise what to
tell to people?
Notes 3:
It works great out of the box with: c/c++/rust/zig/odin/jai
Notes 4:
I tried to raise awareness and ask questions on IRC/Forum, i was left blind,
not a good outlook
Notes 5:
Making D great to use is my goal, just a reminder, in case people see me as a
"complainer"
Notes 6:
People are too kind, they see X not working, they'll move on and choose Y
instead, X team won't understand why people leave
--
More information about the Digitalmars-d-bugs
mailing list