Whither DWT?
clayasaurus
clayasaurus at gmail.com
Mon Apr 17 17:15:43 PDT 2006
Have you ever thought about putting your project on dsource? I have a
feeling it would get a lot more exposure to D programmers that way :) I
know I myself like to keep tabs on most of the projects on dsource, and
the reason I didn't mention wxd was because I'm mostly clueless about it.
~ Clay
Anders F Björklund wrote:
> clayasaurus wrote:
>
>>> What about wxD? That seems promising as the underlying framework is
>>> supported across multiple platforms.
>>
>> It is? I just looked at its website and it says it has ports for
>> Windows, GTK, and Mac, which makes me think that they write a new
>> backend for each platform they support. From what I can tell, wxd is
>> farther along than DWT, but the site says that wxd is still an early
>> alpha.
>
> Half right, *wxWidgets* has a new port of each platform that it
> supports. (but it is written in C++, this cross-platform library)
>
> Here is their list of the currently supported wxWidgets platforms:
> * wxMSW: Win32/Win64/WinCE.
> * wxGTK: GTK+ 1 or 2 on Unix.
> * wxX11: Xlib on Unix.
> * wxMac: Mac OS X/Carbon, Mac OS Classic.
> * wxMGL: MGL on DOS, Linux and other platforms supported by MGL.
> * wxBase: non-GUI builds of the library.
> * wxCocoa: Mac OS X/Cocoa (beta).
> * wxOS2: a Presentation Manager port (beta).
> * wxPalmOS: a Palm OS port (alpha).
>
> wxD is "just" a D wrapping layer for wxWidgets, inspired by / based on
> wx.NET - but written in C++ for the wrappers and in D for the classes.
>
> The wxD code should be portable to everything with wxWidgets and D,
> but is being developed and actively tested on three major platforms:
>
> * Windows XP (wxMSW)
> * Linux/GTK (wxGTK)
> * Mac OS X (wxMac)
>
> It's not being tested on any of Windows 95, GTK 1.x, X11 or Mac OS 9.
> But it "could" still be made to work there, if anyone wanted to...(?)
>
> The alpha status (same as D!) comes mostly from the facts that the
> memory handling isn't exactly perfect, and that some wxD demos crash.
>
> wxWidgets itself (C++) is stable, at least on these three platforms.
> wx.NET, on which wxD is based, is also a bit more stable and tested.
>
>
> Not being written all in D (but half in C++ and half in C# -> D),
> means that it is both smaller and bigger than the other projects...
> Smaller: less code is needed on the D side of the equation. (wxD)
> Bigger: more code is needed on the C++ side (being done elsewhere)
>
> But there should be *no* OS-specific code in wxD, outside of API
> differences (versioned) or the differences in the Makefiles etc.
> I will make the home page spell this out clearer, with wxD 0.05.
> (since apparently you got the wrong impression, from wxD 0.04...)
>
> --anders
>
>
> PS.
> You can also check out some of the other language wrappers for wx:
>
> * C++ http://www.wxwidgets.org/
> * C# http://wxnet.sourceforge.net/
> * Python http://www.wxpython.org/
> * Lua http://wxlua.sourceforge.net/
>
> These all share the same underlying interface implementation. (wx)
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