Are any GUI libs going to make use of signals/slots?
Craig Black
cblack at ara.com
Wed Dec 6 10:00:34 PST 2006
"Chris Miller" <chris at dprogramming.com> wrote in message
news:op.tj42pfdcpo9bzi at tanu...
> On Tue, 05 Dec 2006 18:54:19 -0500, Craig Black <cblack at ara.com> wrote:
>
>> So you are satisfied with the functionality you have with your current
>> design. OK. As far as the example that you cited, this seems to be a
>> specific case. In this case, would it not be a simple matter to
>> maintain a
>> reference to the object that you don't want to be deallocated?
>>
>
> But I told the timer to by registering a callback.. *shrug*
>
> I guess if majority of people prefer std.signals I'd switch; I might put
> up a poll on the DFL forum.
I'm not saying you should switch. It's just worth considering, that's all.
If you feel that your current design is better, then no problem.
However, slots and signals are widely used in C++ without language support.
With language support this approach is all the more attractive It would be
nice if all GUI libraries written in D used a standard communication
mechanism. Perhaps we could even work toward some sort of interoperability.
-Craig
-Craig
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