FLTK native in 'D'. Would that be useful?
John Reimer
terminal.node at gmail.com
Fri Jul 28 10:43:01 PDT 2006
On Thu, 27 Jul 2006 23:36:22 -0700, MatthiasM <dm at matthiasm.com> wrote:
> John Reimer wrote:
>>> C++: D:
>>>
>>> Fl_Window -> fl.Window (or just Window, if no name conflict)
>>> Fl_Group -> fl.Group
>>> fl_draw() -> fl.draw()
>> # // import all symbols in gui.fl.window module into the 'fl' namespace
>> #
>> # import fl = gui.fl.window;
>
> JJR, that's just what I need.
>
> I have decided to port the code literally first. After all, I need to
> maintain the C++ and D version now. As soon as the literal port id
> working flawlessly, I'll pick up on the Fl_ prefix issue and possibly
> remove the Fl_ for both the C++ and D version and keep them compatible.
>
> I'll set that as a general rule for myself: first a complete port, the
> improve on it. Otherwise, I'll lose track.
>
> Matthias
Sounds great, Matthias. I understand. :)
-JJR
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