dwt.graphics.ImageLoader.save crashed
Frank Benoit
keinfarbton at googlemail.com
Tue Jun 24 13:07:07 PDT 2008
yidabu schrieb:
> when call ImageLoader.save(...), program crashed,
>
> Code:
>
>
> import dwt.DWT;
> import dwt.graphics.GC;
> import dwt.graphics.Image;
> import dwt.graphics.ImageData;
> import dwt.graphics.ImageLoader;
> import dwt.graphics.Rectangle;
> import dwt.widgets.Display;
> import dwt.widgets.Shell;
>
>
> void main() {
> Display display = new Display();
> Shell shell = new Shell(display);
> Image image = new Image(display, 640, 480);
> Rectangle rect = image.getBounds();
> GC gc = new GC(image);
> gc.setBackground(display.getSystemColor(DWT.COLOR_RED));
> gc.fillOval(rect.x, rect.y, rect.width, rect.height);
> gc.dispose();
> ImageLoader loader = new ImageLoader();
> loader.data = [image.getImageData()];
>
> loader.save(r"D:\test.bmp", DWT.IMAGE_BMP); //program crashed here
>
> shell.setSize(shell.computeSize(rect.width / 2, rect.height / 2));
> shell.setText("saved");
> shell.open();
> while (!shell.isDisposed()) {
> if (!display.readAndDispatch())
> display.sleep();
> }
> image.dispose();
> display.dispose();
> }
>
>
>
>
Should work now with dwt-win.
Thanks for reporting.
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