DMD compiler choking? [Woohoo!]
James Dunne
james.jdunne at gmail.com
Thu Apr 6 15:17:05 PDT 2006
Sean Kelly wrote:
> Regan Heath wrote:
>
>> On Thu, 6 Apr 2006 06:10:30 +0000 (UTC), Jeremy Gibson <jtgibson telus
>> net Jeremy_member at pathlink.com> wrote:
>>
>>> Found the problem, and it was completely irrelevant to everything --
>>> I had all
>>> of the environment variables set up correctly right from the very
>>> beginning.
>>>
>>> The problem? The object.d file in my project folder was overriding
>>> object.d in
>>> the Phobos directory. I renamed it to "gameobject.d" and everything
>>> works
>>> peachy-keen now.
>>>
>>> (I noticed this because after I uncommented some code in object.d, I
>>> started
>>> getting some errors in that file while I tried to compile the file
>>> test.d (which
>>> I posted) in the same folder. test.d does not import object.d at
>>> all, so
>>> something had to be automatically importing it. That's when it
>>> clicked.)
>>>
>>> This kind of name clash should probably be documented... =)
>>
>>
>> Ahh, of course. Yeah, at least one other person has had this exact
>> same problem.
>>
>> At the very least it should be documented. The compiler could error on
>> compiling object.d, and/or refuse to create an object.o and/or refuse
>> to link/see any object.o which is not in the main directory.
>
>
> For what it's worth, I've run into this with Ares before. DMD requires
> certain class definitions to be in object.d. If it needs them and they
> aren't there, the compiler crashes. But this should be reported, as the
> correct behavior would be to terminate with a helpful message.
>
>
> Sean
DMD's phobos should rename the object module class to something
inconspicuous like '_d_object' or something to avoid naming conflicts
with new programmers. :) (I just thought naming conflicts with new
programmers was kinda funny)
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James Dunne
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