SDL and GC
lanael
no at mail.never
Mon Apr 10 08:07:42 PDT 2006
> I'm using the SDL and D to make a simple 2D game.
> I'm having trouble with loading Sounds
> sound_effect = Mix_LoadWAV("seffect.wav");
I'm not sure about your problem, but don't forget that the SDL
functions are C functions so they take zero terminated strings. I,
personnaly, use that :
char[] aSoundFile="sound.wav";
Mix_Chunk *sample=null;
sample=Mix_LoadWAV_RW(SDL_RWFromFile(toStringz(aSoundFile), "rb"), 1);
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