optional reduction of overhead for classes
clayasaurus
clayasaurus at gmail.com
Mon Apr 17 08:03:25 PDT 2006
With pointer = 4 bytes and float = 4 bytes...
------------------------------------------------
I'm trying to figure out a way I can have a class and give it the option
to include less overhead, my idea goes something like this...
Entity e = new Entity(); // Independent
Entity e = new Entity(DEPENDENT);
class Entity
{
this()
{
// allocate new resources of (4+4=8 bytes?)
data = new EntityData;
}
this(int type)
{
assert(type == DEPENDENT);
}
void draw()
{
glDraw(data.x, data.y);
}
void drawAt(x, y)
{
glDraw(x,y);
}
EntityData data; // a class
}
class EntityData
{
float x, y;
}
------------------------------------------------------------------------
My question is, how much memory does EntityData use before allocation
(4-bytes?), and how much does it use after allocation (4+4+4 bytes total?).
Thanks.
~ Clay
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