another question about time()
Bruno Medeiros
brunodomedeirosATgmail at SPAM.com
Sun Apr 30 09:18:21 PDT 2006
Derek Parnell wrote:
> On Wed, 26 Apr 2006 22:09:05 +0200, Abby (J.P.) wrote:
>
>> Hello, I'm trying to make a ping utility, I made a working ICMP request
>> (I tested it with Ethereal, I get a reply from the server). But I wonder
>> how much precise are the std.c.time.time() or the std.date.time(),
>> because I always find a ping of 0ms (I know that it must be 1000 ticks
>> per seconds, but I'm not sure, this really is).
>> Here is my code :
>>
>> char[] host = "www.microsoft.com"
>> InternetHost targetHost;
>> targetHost.getHostByName(host);
>>
>> InternetAddress targetAddress = new
>> InternetAddress(targetHost.addrList[0], InternetAddress.PORT_ANY);
>>
>> Socket pingingSocket = new Socket(AddressFamily.INET, SocketType.RAW,
>> ProtocolType.ICMP);
>>
>> //pingingSocket.connect(targetAddress);
>> //long start_time = getUTCtime();
>> int start_time;
>> std.c.time.time(&start_time);
>>
>> pingingSocket.sendTo(PING_REQUEST, targetAddress);
>>
>> char[] response;
>> pingingSocket.receive(response);
>>
>> //long end_time = getUTCtime();
>> int end_time;
>> std.c.time.time(&end_time);
>>
>> // char [] str_ping = std.string.toString((end_time - start_time));
>> char [] str_ping = std.string.toString((end_time - start_time)/2);
>> pingingSocket.close();
>> printf("ping : " ~ str_ping);
>>
>> As you can see, I tried both std.c.time and std.date functions, but
>> str_ping is always 0. Did I done something wrong ? Should I put the
>> start_time before the resolving getHostByName() ?
>
> You might be better to use another undocumented module 'std.perf'.
>
> For example ...
>
> import std.perf;
> . . .
> ProcessTimesCounter counter = new ProcessTimesCounter();
> counter.start();
>
> . . . the stuff you want to time . . .
>
> counter.stop();
> writefln("Duration: %s microseconds", counter.microseconds);
>
>
Wouldn't clock() suffice ?
--
Bruno Medeiros - CS/E student
http://www.prowiki.org/wiki4d/wiki.cgi?BrunoMedeiros#D
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