Library writing - delegates or fp's?
Carlos Santander
csantander619 at gmail.com
Wed Jun 21 07:34:20 PDT 2006
Derek Parnell escribió:
> On Wed, 21 Jun 2006 02:12:54 -0400, Chad J wrote:
>
>> Pretty nice, but then I can't do something like this:
> ....
>
>> writefln( increment(1) );
>> writefln( incr(2) );
>
> ....
>
>> I'm thinking incase someone wanted to say, have a mouse handling
>> function be triggered by the GUI's delegate and also have it
>> artificially triggered by some other code via a direct function call
>> (maybe a tutorial, debug routine, or something like that).
>
> Sure you can! How about this ...
>
>
> import std.stdio;
>
> int delegate(int) increment;
>
> void main()
> {
> writefln( increment(1) );
> writefln( incr(2) );
> }
>
> int incr( int a )
> {
> return a + 1;
> }
>
> static this()
> {
> increment = delegate int ( int a ) {return incr(a); };
> }
>
> Would that do?
>
I thought the frame pointer would get lost and cause a segfault later on (see
DFL events handling for an example.) Did that change with 0.161?
>> I suppose they should just call the delegate though. I like it. Thanks.
>
> Yeah, I guess you could do that as well.
>
--
Carlos Santander Bernal
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