Learn template by math vector class
Darren (dgrant at kerberos-productions dot com)
Darren_member at pathlink.com
Wed Jun 21 22:57:51 PDT 2006
I am learning about D template details by implementing a static sized vector
class. Opinions on this code (like how to solve the obvious errors) or
alternatives that would be better practice in D would be appreciated:
class vector( T, size_t size )
{
private:
T p[ size ];
public:
this()
{
}
this( T[] q )
in
{
assert( q.length > 0 );
}
body
{
foreach ( size_t i, T v; q )
{
p[ i ] = v;
}
}
T opIndex( size_t i )
in
{
assert( i >= 0 && i < size );
}
body
{
return p[ i ];
}
T opIndexassign( T v, size_t i )
in
{
assert( i >= 0 && i < size );
}
body
{
p[ i ] = v;
return p[ i ];
}
T x() { return p[ 0 ]; }
T y() { return p[ 1 ]; }
T z() { return p[ 2 ]; }
T w() { return p[ 3 ]; }
void x( T v ) { p[ 0 ] = v; }
void y( T v ) { p[ 1 ] = v; }
void z( T v ) { p[ 2 ] = v; }
void w( T v ) { p[ 3 ] = v; }
}
example:
vector!( float, 2 ) 2d_vector;
So the obvious problem is that upon instantiation in the example, z and w
attributes implicitly generate array bounds errors. Is there a form of generic
specification in D that can be applied to solve this?
More information about the Digitalmars-d-learn
mailing list