modules && type inheritance?

MM MM_member at pathlink.com
Mon Jun 26 14:30:00 PDT 2006


>import the structures module in any module that will need to use them
>
>
><code name="structs.d">
>struct foo{int i;}
></code>
>
><code name="other.d">
>import structs;
>
>void main()
>{
>  foo bar;
>  bar.i = 3;
>  return;
>}
></code>
>

Thx for the reply, and sorry for my ambigious question :)

I import like this:

import std.string;
import std.c.stdio;

import derelict.util.exception;
import derelict.opengl.gl;
import derelict.sdl.sdl;
import derelict.sdl.image;
import derelict.opengl.glu;

import structures;

And get this error:
structures.d(19): identifier 'GLubyte' is not defined





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