Linking OpenGL and SDL OSX 10.4
Johan Granberg
lijat.meREM at OVEgmail.com
Thu Mar 30 13:31:49 PST 2006
James Pelcis wrote:
> Hello. Although I made those bindings, it doesn't surprise me that they
> can't be used. The problem is that I don't own a Mac.
>
> As I understand things, the headers still need to be compiled and
> linked. If you don't do that, you'll be calling a non-existent
> function. The major caveat is that _glextern.d should NOT be linked in
> or GLUT fonts might not work (on some operating system, at least).
>
> Further than that, I can't really help other than to apply whatever
> fixes are needed.
If anyone is intrested I solved the problem by using the opengl bindings
from the glfw project and as a result I'm now using glfw instead of sdl.
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