Template question
rm
roel.mathys at gmail.com
Fri Oct 6 10:13:43 PDT 2006
Markus Dangl wrote:
>>> Although that's perhaps not a real speedup compared to initializing the
>>> program with a counter at runtime...
>>
>> could you elaborate with an example I can compile,
>> at the moment I don't see how to put it in a working app
>>
>> thx,
>> roel
>
> Here is a full example, it compiles and runs with my DMD 0.168:
> =====
> module CompileTimeCounter;
> import std.stdio;
>
> pragma(msg, "-- This is at compile time");
>
> // Converts an integer i to a string at compile time.
> // Needed for pragma(msg).
> template itoa(int i)
> {
> static if (i < 10) const char[] itoa = "0123456789"[i..i+1];
> else const char[] itoa = itoa!(i/10) ~ "0123456789"[i%10];
> }
>
> // A counter that runs at compile time.
> template counter(uint max, uint i=0)
> {
> void initialize()
> {
> pragma(msg, itoa!(i));
> writefln(i);
>
> static if (i<max)
> counter!(max, i+1).initialize();
> }
> }
>
> // ncounter has to be const, so it is accessible at compile time.
> const int ncounter = 10;
>
> int main(char[][]args)
> {
> writefln("-- This is at run time");
> counter!(ncounter).initialize();
> return 0;
> }
> ====
> As you can see when you're compiling it counts from 0 to 10 (including
> 10). When you run the resulting exe file, it will also print the numbers
> from 0 to 10, but this time there isn't a real counter involved, it's
> just like having
> writefln(0);
> writefln(1);
> writefln(2);
> ...
> in your code. To be exact, each writefln() is wrapped up in a seperate
> function, this is why i think that a counter at compile time isn't
> really efficient.
thx for the itoa stuff, was searching for that!
my problem was indeed that I couldn't come up with a identical reusable
statement.
roel
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