Getting going with D/OpenGL

Anders F Björklund afb at
Mon Oct 23 03:16:08 PDT 2006

Bill Baxter wrote:

> Do they all support OpenGL 2.0?  Looks like Derelict 
> does now. 

I think that Derelict and Jamie Pelcis bindings* do now.
(* see D.announce/2982, but seems gone ?)

The DedicateD bindings used Microsofts GL 1.1 (I think)
and for my updated version I used SGI's SI: OpenGL 1.2
So you would have to use GL's extension mechanisms, to
use the newer features with those older import modules.

(DedicateD is still at

I'm thinking to update mine to use Mesa3D and FreeGLUT,
instead of the SGI OpenGL and GLUT that I currently have.
i.e. use the newer open source versions, instead of the
old and unmaintained vendor reference implementations...

Then again OpenGL 1.x is working just fine for "gears" :-)
And most people seem to prefer the Derelict loaders, so.


More information about the Digitalmars-d-learn mailing list