Best way to compare primitive types
Ary Manzana
ary at esperanto.org.ar
Tue May 8 05:43:28 PDT 2007
Maybe something like this:
---
int opCmp(T other) {
return this.value > other ? 1 :
(this.value < other ? -1 : 0);
}
---
Usage:
---
void main() {
Foo!(int) f1;
f1.value = 5;
writefln("%s", f1 < 6);
writefln("%s", f1 > 6);
}
---
Ouputs:
true
false
Note that for equals comparison you need to implement opEquals (I didn't
know that until I wrote the example... isn't it a bit akward?).
Jari-Matti Mäkelä escribió:
> Let's say I want to write a wrapper around a primitive type (it could
> possibly also be a class or struct, but that isn't necessary now). What's
> the best way to do opCmp? I've seen there is TypeInfo.compare there
> somewhere, but how does it work? I get
>
> Error: this for compare needs to be type TypeInfo not type Foo *
>
> Also, if it works, does it have performance problems? I read from the ng
> archives that the compiler might not inline it.
>
> Here's the stuff I'm writing:
>
> struct Foo(T) {
> T value;
>
> // or maybe T opCmp(T other) for reals, floats etc.
> // to handle NaN properly
> int opCmp(T other) {
> // I would like to do something like
>
> // return builtin.opCmp(value, other.value);
>
> // because there are so many special cases for
> // the primitive types and it feels a bit stupid
> // to reimplement the comparison in every wrapper
> }
> }
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