Raytracing speed again, this time with gdc. -- "oops"
downs
default_357-line at yahoo.de
Thu Nov 8 05:37:02 PST 2007
downs wrote:
> D version:
> time seconds seconds calls s/call s/call name
> 77.27 5.10 5.10 6164146 0.00 0.00 void ray1.Group.intersect(inout typedef ray1.Hit, inout struct ray1.Ray, void*)
> 15.15 6.10 1.00 38551270 0.00 0.00 void ray1.Sphere.intersect(inout typedef ray1.Hit, inout struct ray1.Ray, void*)
> 4.55 6.40 0.30 1 0.30 6.56 _Dmain
> All: 5.25s
Okay, now that I look at it again, some of those values smack me as distinctly .. impossible. I'll redo the profiling.
--downs
More information about the Digitalmars-d-learn
mailing list