disappointed with my code
    Saaa 
    empty at needmail.com
       
    Mon Mar 17 20:30:06 PDT 2008
    
    
  
Most game code I see is OO (I don't get the hint :)
And I don't mean to brag, but this game is a bit more complex than most D 
game code I've seen:
Every single moving object has its own artificial intelligence, from 
reinforcement learning to spiking neural networks.
I think I just need those simple things like I saw in odefu:
main.d
static ~this()
{
 SDL_Quit();
 DerelictGL.unload();
 DerelictSDL.unload();
}
See, I like that code :)
Its just simple things like tese that make code beautiful.
(btw, ABA games is how I got to know D)
>
> Ah, game code.  Well I'll let the game programming folks take this one, 
> then.  ;-)
>
> If you can't show your code, then perhaps the best thing you can do is to 
> read the code of existing games that people have made with D.  I know 
> Kenta Cho has code you can look at 
> (http://www.asahi-net.or.jp/~cs8k-cyu/index_e.html).
>
> Probably others can suggest examples of what they think are nicely coded 
> games in D.
>
> --bb 
    
    
More information about the Digitalmars-d-learn
mailing list