Questions about D (DirectX)

Extrawurst spam at
Sun May 25 09:03:40 PDT 2008

you are talking about the dx bindings in the bindings-project at dsource 
right ?

Koroskin Denis schrieb:
> On Fri, 23 May 2008 02:12:35 +0400, Sascha Katzner 
> < at spam.invalid> wrote:
>> FireLancer wrote:
>>> Is there no eqivlent of d3dx9.h or is it embedded in one of the other
>>> files?  Ive used functions from that all over the place and I don't
>>> really want to relearn in order to work out ways of doing stuff
>>> without some of it's features and DirectX 10 isn't an option for me.
>> I must admit that I've never really locked into the D3D9 headers, 
>> because I'm using D3D10 exclusively. If the D3D9 headers are 
>> incomplete, perhaps you find the missing parts in one of the 
>> countless games which are on 
>> (
>>> ...  or will I need to write my own port of the March SDK to
>>> get those things?
>> If you do that, commit them into the repository please. Even small 
>> additions are always welcome.
>> LLAP,
>> Sascha
> I've fixed small d3d9 compilation issues and commited d3dx9, dsound8 
> and dinput8 bindings.
> I use Dx9 in my latest project, so let me know if have any problems 
> with it, I'll try to help.

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