Ah, that's at least nicer, but I meant that I somehow change texture.bind()
to include texture.unbind()
class texture
{
public void bind()
{
..
underlying scope(exit) texture.unbind()
}
private void unbind()
{
..
}
}
..
texture.bind()
{
..
}
..
>
> Yep!
>
> texture.bind()
> {
> scope(exit) texture.unbind()
> ...
> }