Code speed
Don
nospam at nospam.com
Wed Apr 14 02:27:11 PDT 2010
Lars T. Kyllingstad wrote:
> Don wrote:
>> bearophile wrote:
>>> So far I've just given a light reading of the code. Notes:
>>
>>> - pow(x, 2) and sqrt(y) can be written as x ^^ 2 and y ^^ 0.5 (but
>>> you have to import std.math anyway, because of a bug).
>>
>> That's not a bug. It's intentional. x ^^ y will probably always
>> require import std.math, if y is a floating point number.
>
> Really? Why is that? I find that kind of disappointing, I always
> believed it to be a temporary solution.
>
> I think the inconsistency with the other operators will make this a
> major WTF for people new to the language. Why should a^^b require an
> explicit import while a*b doesn't?
Because pow() for floating point, when implemented properly, is a HUGE
function, that ends up dragging almost all of std.math into the
executable. And I think it's deceptive to do that silently.
To make it completely built-in, basically all of std.math would need to
be moved into druntime. Feel free to try to change my mind, of course.
> If the language made it possible to overload operators using free
> functions, I wouldn't mind if opBinary!"^^"(float, float) was
> implemented in std.math. The way it is now, it's a halfway built-in,
> halfway library feature, and just seems halfway altogether.
You can expect the integration to become cleaner; still, it's a
compromise. It was a big fight to get it into the language at all, and
I've tried to minimize the cost of it. ^^ is basically syntax sugar, and
the price you pay for the additional tiny bit of syntax sugar (avoiding
import std.math) has an appalling cost-benefit ratio.
Raising to a float power is really a niche feature. Are there really
many uses for ^^ of floats, where std.math isn't imported already (for
example, where you don't even use abs()) ?
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