Casts that makes no sense (!)
Steven Schveighoffer
schveiguy at yahoo.com
Mon Mar 8 06:46:34 PST 2010
On Mon, 08 Mar 2010 09:38:08 -0500, Ary Borenszweig <ary at esperanto.org.ar>
wrote:
> The following compiles:
>
> import std.stdio;
>
> interface I {
> }
>
> class A : I {
> }
>
> class B {
> }
>
> int main() {
> I i = new A();
> A a = cast(A) i;
> B b = cast(B) i; // shouldn't compile
> B c = cast(B) a; // shouldn't compile
>
> writeln(a);
> writeln(b);
> writeln(c);
>
> return 0;
> }
>
> But two lines there doesn't make sense:
>
> B b = cast(B) i;
>
> An instance of I can never be a B, so why the cast is allowed?
class C: B, I {}
I i = new C;
B b = cast(B)i; // should work
> B c = cast(B) a;
>
> An instance of A can never be an A, so why the cast is allowed?
Aside from the typo, I agree with you there, this should never be
possible, because a derived class can not inherit both B and A.
> I think these casts should result in an error. This can prevent some
> bugs.
>
> Java and C# work like that. You can't cast an object of instance of type
> A to type B if both types are classes and B isn't a supertype or subtype
> of A.
This rule makes sense. On the other hand, I wonder how the new ability to
cast to any type works in terms of classes. Can you define cast!(A)() in
B for instance? I suppose you could make a caveat that either the class
must inherit A or define an opCast for A.
-Steve
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