Using the llvm D-bindings [solved]
Manuel König
manuelk89 at gmx.net
Wed Oct 6 07:57:09 PDT 2010
The previous "Initial setup" description didn't pass the "copy paste"
test, now it's more instructive. The same should work for llvm 2.6 and
2.8, too (yes, 2.8 was just released and the bindings are already
there :)
Initial setup:
==============
svn co http://svn.dsource.org/projects/bindings/trunk/llvm-2.7
cd llvm-2.7
./prebuild.sh
prebuild.sh builds Target.o and Ext.o which have to be passed
to the linker. For convenience, these *.o files are also merged
into a single library libllvm-c-ext.a.
Target.o and Ext.o are usually not needed for the regular
llvm c interface. But the D bindings add some extra bindings,
because the official c interface just doesn't expose all
functionality from the c++ interface. These are implemented as a
"c++ to c to d" bridge (c++ to c is Target.cpp and Ext.cpp, c to
d is Target.d and Ext.d).
Building your application:
==========================
To compile and link a file main.d, run
LLVMD=/path/to/llvm-dbindings
LLVM_LIBS=`llvm-config --libs | sed 's/-l/-L-l'`
ldc -I=$LLVMD \
$LLVM_LIBS \
-L=$LLVMD/libllvm-c-ext.a \
-L-ldl -L-lstdc++ -relocation-model=pic \
main.d
Parameters:
LLVM_LIBS a list of all llvm libraries, formatted for
ldc -L=$LLVMD/libllvm-c-ext.a only needed when you use Target.d or Ext.d
-L-lstdc++ links in the c++ standard library (llvm at
it's core is c++) -relocation-model=pic necessary for calling code
in your app from inside of the llvm vm
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