Dynamic and Static Casting
bearophile
bearophileHUGS at lycos.com
Thu Feb 10 04:05:26 PST 2011
d coder:
> I have learnt that D has only one casting operator and that is 'cast'.
> The same operator assumes different functionality depending on the
> context in which it he being used.
Walter likes this design, I presume he thinks it's simpler.
> Now I have a situation where I have to downcast an object and I am
> sure of the objects type and thereby I am sure that the downcast would
> only be successful. To make the operation faster, in C++ I could have
> used static_cast operator, thus giving the RTTI a skip. Would this be
> possible in D? Can I force a static_cast which downcasting?
There is no direct support for it because it's considered bad, so this is usually not done in D, it's for special situations only:
class Foo {}
class Bar : Foo {}
Bar test1() {
Foo f = new Foo;
Bar b = cast(Bar)f;
return b;
}
Bar test2() {
Foo f = new Foo;
Bar b = cast(Bar)cast(void*)f;
return b;
}
void main() {}
DMD 2.051, -O -release -inline:
_D4test5test1FZC4test3Bar comdat
L0: push EAX
mov EAX,offset FLAT:_D4test3Bar7__ClassZ
mov ECX,offset FLAT:_D4test3Foo7__ClassZ
push EAX
push ECX
call near ptr __d_newclass
add ESP,4
push EAX
call near ptr __d_dynamic_cast
add ESP,8
pop ECX
ret
_D4test5test2FZC4test3Bar comdat
L0: push EAX
mov EAX,offset FLAT:_D4test3Foo7__ClassZ
push EAX
call near ptr __d_newclass
add ESP,4
pop ECX
ret
Bye,
bearophile
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