Is there any way to fix this elegant way to walk a tree at compile time?
Gareth Charnock
gareth.charnock at gmail.com
Mon Jan 17 17:30:19 PST 2011
I was trying to walk a tree at compile time and I came up with this
method. It seems very elegant, but unfortunately it fails with a
recursive alias declaration error. I have a bad feeling there's no way
to fix this but I thought I'd ask in case anyone had any ideas.
(https://gist.github.com/783832 for syntax highlighting, easier on the eye)
import std.typetuple;
template staticReduce(alias F,T...) {
static if(T.length==0) {
alias TypeTuple!() staticReduce;
} else static if(T.length==1) {
enum staticReduce=T[0];
} else {
enum staticReduce=staticReduce!(F,TypeTuple!(F!(T[0],T[1]),T[2..$]));
}
}
template concan(string s1,string s2) {enum concan = s1 ~ s2;};
static assert(staticReduce!(concan,"Hello", " world")=="Hello world");
//passes
template Flatten(Tree,string s = "") {
alias staticReduce!(concan,staticMap!(Flatten,Tree.ChildrenTuple)) Flatten;
}
struct TreeNode(Children...) {
alias Children ChildrenTuple;
}
alias TreeNode!("A",TreeNode!("B","C","D"),"E") StaticTree;
static assert(Flatten!(StaticTree) == "ABCDE");
//Error: alias
static_walk_tree.Flatten!(TreeNode!("A",TreeNode!("B","C","D"),"E")).Flatten
recursive alias declaration
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