+ operators
Jonathan M Davis
jmdavisProg at gmx.com
Sat Jun 11 17:48:13 PDT 2011
On 2011-06-11 16:43, renoir wrote:
> Ok.
>
> So i can do:
>
> x = cast(byte)(x + y);
> x = (x + y) & 0xff;
>
> is there any difference in terms of performance?
That would depend entirely on the optimizer. I believe that the cast is
guaranteed to cost nothing. The & might cost something if you don't compile
with -O, but even then cost is very small. Ultimately, they're probably the
same, but it depends on what exactly the compiler does. Personally, I much
prefer the cast because it's more immediately clear to me what you're doing.
But if someone uses the & 0xff trick all the time, then that's probably quite
clear to them as well.
- Jonathan M Davis
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