Any (working) JSON library for D2?
Adam D. Ruppe
destructionator at gmail.com
Sun Jun 19 11:18:21 PDT 2011
Johannes Pfau wrote:
> I guess you do not have similar helper functions to parse JSON?
My other message has some. It isn't quite as nice to use though -
getting structs and such takes a little bit of work.
For example, I use it to get stuff from Facebook, and it
looks kinda like this:
===
auto request = parseSignedRequest(signed_request).get!(Variant[string]);
if("page" in request) {
auto page = request["page"].get!(Variant[string]);
pageId = page["id"].coerce!string;
likes = page["liked"].get!bool;
}
===
It's not as beautiful as it could be, but it works reasonably
well anyway, which is why I'm happy enough with it as it is.
> Also how do you workaround bug #2962?
I don't know anymore! For a while, I used a private fork of
std.json with the floating point functionality removed and
a utf related bug worked around, but now that fork is completely
commented out and I just use the stock std.json.
Problem is I don't remember if it's because the bugs got fixed
upstream, or if they just didn't bother me anymore...
Regardless though, it works in a test on my box at least.
Paste that code into a fresh file.
void main() {
auto v = jsonToVariant("4.2");
writeln(v.get!real);
}
compiles and runs correctly.
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