Best way in D2 to rotate a ubyte[4] array
Kai Meyer
kai at unixlords.com
Wed Mar 9 15:56:18 PST 2011
On 03/09/2011 04:25 PM, bearophile wrote:
> Tom:
>
>> What is the most efficient way of implement a rotation of ubyte[4] array?
>>
>> By rotation I mean: rotateRight([1, 2, 3, 4]) -> [4, 1, 2, 3]
>
> Two versions, I have done no benchmarks so far:
>
> import std.c.stdio: printf;
>
> union Four {
> ubyte[4] a;
> uint u;
> }
>
> void showFour(Four f) {
> printf("f.u: %u\n", f.u);
> printf("f.a: [%d, %d, %d, %d]\n",
> cast(int)f.a[0], cast(int)f.a[1],
> cast(int)f.a[2], cast(int)f.a[3]);
> }
>
> void main() {
> Four f;
> f.a[] = [1, 2, 3, 4];
> showFour(f);
> f.u = (f.u<< 8) | (f.u>> 24);
> showFour(f);
> printf("\n");
>
> // alternative
> f.a[] = [1, 2, 3, 4];
> uint u2 = f.u;
> showFour(f);
> printf("u2: %u\n", u2);
> asm {
> rol u2, 8;
> }
> f.u = u2;
> showFour(f);
> }
>
> /*
>
> dmd -O -release test.d
>
> __Dmain comdat
> push EBP
> mov EBP,ESP
> sub ESP,8
> push 4
> mov EAX,offset FLAT:_D12TypeInfo_xAh6__initZ
> push 4
> push 3
> push 2
> push 1
> push 4
> mov dword ptr -8[EBP],0
> push EAX
> call near ptr __d_arrayliteralT
> add ESP,018h
> push EAX
> lea EAX,-8[EBP]
> push EAX
> call near ptr _memcpy
> mov EAX,-8[EBP]
> call near ptr _D4test8showFourFS4test4FourZv
> mov EAX,-8[EBP]
> mov ECX,-8[EBP]
> shl EAX,8 ;<=========
> shr ECX,018h
> or EAX,ECX
> mov -8[EBP],EAX
> mov EAX,-8[EBP]
> call near ptr _D4test8showFourFS4test4FourZv
> mov EAX,offset FLAT:_DATA[024h]
> push EAX
> call near ptr _printf
> mov EAX,offset FLAT:_D12TypeInfo_xAh6__initZ
> push 4
> push 4
> push 3
> push 2
> push 1
> push 4
> push EAX
> call near ptr __d_arrayliteralT
> add ESP,018h
> push EAX
> lea EAX,-8[EBP]
> push EAX
> call near ptr _memcpy
> mov EAX,-8[EBP]
> mov -4[EBP],EAX
> mov EAX,-8[EBP]
> call near ptr _D4test8showFourFS4test4FourZv
> mov EAX,offset FLAT:_DATA[028h]
> push dword ptr -4[EBP]
> push EAX
> call near ptr _printf
> add ESP,024h
> rol -4[EBP],8 ;<=========
> mov EAX,-4[EBP]
> mov -8[EBP],EAX
> mov EAX,-4[EBP]
> call near ptr _D4test8showFourFS4test4FourZv
> mov ESP,EBP
> pop EBP
> ret
> */
>
> In theory a C/C++/D compiler has to compile an expression like (x<< 8)|(x>>24) with a ROL instruction, in practice DMD doesn't do it. Months ago I have asked the two (four in X86) roll instructions to be added to the Phobos core intrinsics module, but I am not sure what Walter answered me.
>
> Bye,
> bearophile
I love it.
I've done a little benchmark that just repeats the rotate left a certain
number of times, and then a rotate right a certain number of times. It
looks like shifting ( << | >> ) is faster than the process of copying
the uint value, shifting it, and copying it back. If I move the
assignment for the rol outside of the for loop, the rol is about twice
as fast.
http://dl.dropbox.com/u/12135920/rotate.d
Both are anywhere from 30 to 80 times faster than the slicing method I
proposed (also included in the rotate.d file).
------
Rotating static array left to right 5000000 times
Finished in 1971.46 milliseconds
Rotating static array right to left 5000000 times
Finished in 1987.60 milliseconds
Rotating dynamic array left to right 5000000 times
Finished in 1932.40 milliseconds
Rotating dynamic array right to left 5000000 times
Finished in 1981.71 milliseconds
Shifting Union left to right 5000000 times
Finished in 33.46 milliseconds
Shifting Union right to left 5000000 times
Finished in 34.26 milliseconds
Rolling Union left to right 5000000 times
Finished in 67.51 milliseconds
Rolling Union right to left 5000000 times
Finished in 67.47 milliseconds
Rolling Union left to right 5000000 times with assignment with temporary
variable outside of the loop
Finished in 28.81 milliseconds
Rolling Union right to left 5000000 times with assignment with temporary
variable outside of the loop
Finished in 25.57 milliseconds
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