Points and Vectors in 3D
Caligo
iteronvexor at gmail.com
Sat Mar 12 12:51:36 PST 2011
Given everything that D offers, what would be the best way to implement a
Point and a Vector type? The same (x, y, z) can be used to represent
vectors, but a point represents a position, whereas a vector represents a
direction. So, would you define two different structs for each? or define
and implement an interface? a fixed array or POD members?
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