inline functions
Steven Schveighoffer
schveiguy at yahoo.com
Mon Mar 28 06:08:23 PDT 2011
On Fri, 25 Mar 2011 22:04:20 -0400, Caligo <iteronvexor at gmail.com> wrote:
> T[3] data;
>
> T dot(const ref Vector o){
> return data[0] * o.data[0] + data[1] * o.data[1] + data[2] *
> o.data[2];
> }
>
> T LengthSquared_Fast(){ return data[0] * data[0] + data[1] * data[1] +
> data[2] * data[2]; }
> T LengthSquared_Slow(){ return dot(this); }
>
>
> The faster LengthSquared() is twice as fast, and I've test with GDC
> and DMD. Is it because the compilers don't inline-expand the dot()
> function call? I need the performance, but the faster version is too
> verbose.
ref parameters used to make functions not be inlined, but apparently that
was fixed: http://d.puremagic.com/issues/show_bug.cgi?id=2008
The best thing to do is check the disassembly to see if the call is being
inlined.
Also, if you want more help besides guessing, a complete working program
is good to have.
-Steve
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