Copying a variable state in a delegate literal definition
Andrej Mitrovic
andrej.mitrovich at gmail.com
Fri Sep 2 11:29:18 PDT 2011
So I have this code right here (semi-pseudocode) inside a "MenuBar" widget:
void showMenu(index menuIndex) { }
void appendMenuButton()
{
static size_t menuIndex;
// create menu button, and then:
button.connect!(Signal.MouseClick) = { this.showMenu(menuIndex); };
menuIndex++;
}
button is a newly constructed widget object, Signal is just an enum.
Inside of my Widget class I have this:
void delegate()[] clickHandlers;
@property void connect(Signal signal)(void delegate() dg)
{
static if (signal == Signal.MouseClick)
clickHandlers ~= dg;
else
// ...
}
void onClicked()
{
foreach (handler; clickHandlers)
{
handler();
}
}
So far so good. This works except for the following quirk:
button.connect!(Signal.MouseClick) = { this.showMenu(menuIndex); };
Inside this lambda menuIndex is accessed through that frame pointer
when the lambda is called. But I actually want a *copy* of menuIndex
at the definition site. Because as I call appendMenuButton() numerous
times, menuIndex is increased, so if I do this:
menu.appendMenuButton();
menu.appendMenuButton();
{ this.showMenu(menuIndex); }; becomes:
{ this.showMenu(2); };
when it is called. I can't use a function literal instead of a
delegate literal because I want to have access to "this.showMenu", but
I want a copy of menuIndex. I've tried this:
{ size_t index = menuIndex; writeln(index); }
However that doesn't copy the state either, it initializes index with
the menuIndex in the frame pointer when the literal is called.
So how can I selectively copy the state of some variables at the site
of the definition of a delegate literal?
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