Equivalents to policy classes in D
    Joseph Rushton Wakeling 
    joseph.wakeling at webdrake.net
       
    Mon Apr  2 16:15:41 PDT 2012
    
    
  
Hello all,
I'm coming to D from a background programming in C and C++, though I wouldn't 
describe myself as an expert in either.
One of the C++ techniques I picked up over the last couple of years was the use 
of policy classes, and I'm wondering how D addresses this issue of combining 
various small components together to implement a given interface.
D's interfaces seem an obvious starting point, but from the documentation I've 
read, it seems like each implementation has to be written separately.  So, if I 
have an interface,
   interface FooBar {
     void foo();
     void bar();
   }
... I can of course write two different implementations,
   class FooBarOne : FooBar {
     override void foo() {
       // Foo function implementation
       ...
     }
     override void bar() {
       // Bar function implementation
       ...
     }
   }
   class FooBarTwo : FooBar {
     override void foo() {
       // Foo function implementation
       ...
     }
     override void bar() {
       // Bar function implementation
       ...
     }
   }
... but suppose that I'd like the foo() function to be identical in both; how do 
I avoid rewriting the code?
In C++ I'd think of a policy class,
   template <class Foo, class Bar>
   class FooBar : public Foo, public Bar {
     ...
   };
and then have,
   typedef FooBar<FooGeneric,BarOne> FooBarOne;
   typedef FooBar<FooGeneric,BarTwo> FooBarTwo;
... but I don't see how to do something equivalent with D's interfaces and 
implementations.  Can anyone advise?
Thanks and best wishes,
     -- Joe
    
    
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