D 50% slower than C++. What I'm doing wrong?
Andrea Fontana
nospam at example.com
Mon Apr 16 00:28:24 PDT 2012
Are you on linux/windows/mac?
On Saturday, 14 April 2012 at 19:05:40 UTC, ReneSac wrote:
> I have this simple binary arithmetic coder in C++ by Mahoney
> and translated to D by Maffi. I added "notrow", "final" and
> "pure" and "GC.disable" where it was possible, but that didn't
> made much difference. Adding "const" to the Predictor.p() (as
> in the C++ version) gave 3% higher performance. Here the two
> versions:
>
> http://mattmahoney.net/dc/ <-- original zip
>
> http://pastebin.com/55x9dT9C <-- Original C++ version.
> http://pastebin.com/TYT7XdwX <-- Modified D translation.
>
> The problem is that the D version is 50% slower:
>
> test.fpaq0 (16562521 bytes) -> test.bmp (33159254 bytes)
>
> Lang| Comp | Binary size | Time (lower is better)
> C++ (g++) - 13kb - 2.42s (100%) -O3 -s
> D (DMD) - 230kb - 4.46s (184%) -O -release -inline
> D (GDC) - 1322kb - 3.69s (152%) -O3 -frelease -s
>
>
> The only diference I could see between the C++ and D versions
> is that C++ has hints to the compiler about which functions to
> inline, and I could't find anything similar in D. So I manually
> inlined the encode and decode functions:
>
> http://pastebin.com/N4nuyVMh - Manual inline
>
> D (DMD) - 228kb - 3.70s (153%) -O -release -inline
> D (GDC) - 1318kb - 3.50s (144%) -O3 -frelease -s
>
> Still, the D version is slower. What makes this speed
> diference? Is there any way to side-step this?
>
> Note that this simple C++ version can be made more than 2 times
> faster with algoritimical and io optimizations, (ab)using
> templates, etc. So I'm not asking for generic speed
> optimizations, but only things that may make the D code "more
> equal" to the C++ code.
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