Sampling algorithms for D

Dmitry Olshansky dmitry.olsh at gmail.com
Wed Apr 18 09:54:35 PDT 2012


On 18.04.2012 19:03, Somedude wrote:
[snip]
>>
>> Tweaked version, an revision of RandomSample from std.random, is
>> available from
>> https://github.com/WebDrake/RandomSample
>>
>> Feedback on code details and on tests would be very welcome.  It seems
>> about 10% slower than the original code I wrote, which I guess is down
>> to factors in the design of the RandomSample struct.
>
> This looks very C++ ish.
>
> I can't comment very much, being myself quite noob, but I think you can
> do this, for style as well as performance:
>   - add pure nothrow everywhere you can.

Yup, unless it's a template as its properties are deduced anyway.

>   - move some imports within the static if when possible, as close to
> their actual usage, and it's better to do:
> import core.time:clock_t, clock;

Dubious.

>
> You may also want to use a bit of contract programming for input and output.
>

> Also not sure the _ convention for private attributes is recommended in D.

It's OK. The c++ is where it's questionable and primarily because it may 
collide with some internal macros of you compiler! (__cplusplus anyone?)

-- 
Dmitry Olshansky


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