Cast Object - get null
Jakob Ovrum
jakobovrum at gmail.com
Thu Apr 19 14:06:58 PDT 2012
On Wednesday, 18 April 2012 at 17:28:16 UTC, Jonathan M Davis
wrote:
> Ideally, you'd also have a template constraint restricting the
> cast to the
> types that you want to be able to cast to, but since you're
> dealing with a
> templated type, that can be a bit tricky. One (somewhat ugly)
> option would be
> to do something like
>
> U opCast(U) const
> if(is(Unqual!U == Vector2D!byte) ||
> is(Unqual!U == Vector2D!ubyte) ||
> is(Unqual!U == Vector2D!short) ||
> is(Unqual!U == Vector2D!ushort) ||
> is(Unqual!U == Vector2D!int) ||
> is(Unqual!U == Vector2D!uint) ||
> is(Unqual!U == Vector2D!long) ||
> is(Unqual!U == Vector2D!ulong) ||
> is(Unqual!U == Vector2D!float) ||
> is(Unqual!U == Vector2D!double) ||
> is(Unqual!U == Vector2D!real))
> {
> return new U(x, y);
> }
>
> Another would be to have an enum on the type indicating that
> it's an
> instantiation of your Vector2D template (e.g. isVector2D).
>
> U opCast(U) const
> if(__traits(compiles, U.isVector2D))
> {
> return new U(x, y);
> }
>
> - Jonathan M Davis
T opCast(T : const(Vector2D!U), U)() const
{
return new T(x, y);
}
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