Question about arrays
Stephen Jones
siwenjo at gmail.com
Sun Apr 22 15:17:10 PDT 2012
Thanks for the replies. I am still uncertain about something. The
documentation distinguishes between dynamic slices (int[5] a =
new int[5]) which are managed by the runtime, and stack allocated
arrays (int[5] b). The problem I have is this. I want to be
loading vertex positions and tex-coords of data exported from
Blender into openGL vertex buffers. Basically the float data
needs to be extracted from a file and passed up to the graphic
card's memory but to do so it needs to transit through the CPU
memory. Ideally I want to:
a) load the data from the file into an array built upon the
stack and owned by a function
b) generate the vbo id and send the data off to the graphics
card
c) pass the id back into a class held in managed memory
d) quit the function thus releasing the array on the stack
My confusion is, if the syntax for both stack based and managed
memory arrays is the same (&v[0] or &v.ptr) then both must be
objects. I guess the difference is that stack based are of
constant length, whereas slices are dynamic because they are
managed by the runtime.
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