D 50% slower than C++. What I'm doing wrong?
Marco Leise
Marco.Leise at gmx.de
Tue Apr 24 07:02:21 PDT 2012
Am Sat, 14 Apr 2012 21:05:36 +0200
schrieb "ReneSac" <reneduani at yahoo.com.br>:
> I have this simple binary arithmetic coder in C++ by Mahoney and
> translated to D by Maffi. I added "notrow", "final" and "pure"
> and "GC.disable" where it was possible, but that didn't made much
> difference. Adding "const" to the Predictor.p() (as in the C++
> version) gave 3% higher performance. Here the two versions:
>
> http://mattmahoney.net/dc/ <-- original zip
>
> http://pastebin.com/55x9dT9C <-- Original C++ version.
> http://pastebin.com/TYT7XdwX <-- Modified D translation.
>
> The problem is that the D version is 50% slower:
>
> test.fpaq0 (16562521 bytes) -> test.bmp (33159254 bytes)
>
> Lang| Comp | Binary size | Time (lower is better)
> C++ (g++) - 13kb - 2.42s (100%) -O3 -s
> D (DMD) - 230kb - 4.46s (184%) -O -release -inline
> D (GDC) - 1322kb - 3.69s (152%) -O3 -frelease -s
>
>
> The only diference I could see between the C++ and D versions is
> that C++ has hints to the compiler about which functions to
> inline, and I could't find anything similar in D. So I manually
> inlined the encode and decode functions:
>
> http://pastebin.com/N4nuyVMh - Manual inline
>
> D (DMD) - 228kb - 3.70s (153%) -O -release -inline
> D (GDC) - 1318kb - 3.50s (144%) -O3 -frelease -s
>
> Still, the D version is slower. What makes this speed diference?
> Is there any way to side-step this?
>
> Note that this simple C++ version can be made more than 2 times
> faster with algoritimical and io optimizations, (ab)using
> templates, etc. So I'm not asking for generic speed
> optimizations, but only things that may make the D code "more
> equal" to the C++ code.
I noticed the thread just now. I ported fast paq8 (fp8) to D, and with some careful D-ification and optimization it runs a bit faster than the original C program when compiled with the GCC on Linux x86_64, Core 2 Duo. As others said the files are cached in RAM anyway if there is enough available, so you should not be bound by your hard drive speed anyway.
I don't know about this version of paq you ported the coder from, but I try to give you some hints on what I did to optimize the code.
- time portions of your main()
is the time actually spent at start up or in the compression?
- use structs, where you don't classes don't make your code cleaner
- where ever you have large arrays that you don't need initialized to .init, write:
int[<large number>] arr = void;
double[<large number>] arr = void;
This disables default initialization, which may help you in inner loops.
Remember that C++ doesn't default initialize at all, so this is an obvious
way to lose performance against that language.
Also keep in mind that the .init for floating point types is NaN:
struct Foo { double[999999] bar; }
Is not a block of binary zeroes and hence cannot be stored in a .bss
section in the executable, where it would not take any space at all.
struct Foo { double[999999] bar = void; }
On the contrary will not bloat your executable by 7,6 MB!
Be cautious with:
class Foo { double[999999] bar = void; }
Classes' .init don't go into .bss either way. Another reason to use a
struct where appropriate. (WARNING: Usage of .bss on Linux/MacOS is currently
broken in the compiler front-end. You'll only see the effect on Windows)
- Mahoney used an Array class in my version of paq, which allocates via calloc.
Do this as well. You can't win otherwise. Read up a bit on calloc if you want.
It generally 'allocates' a special zeroed out memory page multiple times.
No matter how much memory you ask for, it wont really allocate anything until
you *write* to it, at which point new memory is allocated for you and the
zero-page is copied into it.
The D GC on the other hand allocates that memory and writes zeroes to it
immediately.
The effect is two fold: First, the calloc version will use much less RAM, if
the 'allocated' buffers aren't fully used (e.g. you compressed a small file).
Second, the D GC version is slowed down by writing zeroes to all that memory.
At high compression levels, paq8 uses ~2 GB of memory that is calloc'ed. You
should _not_ try to use GC memory for that.
- If there are data structures that are designed to fit into a CPU cache-line
(I had one of those in paq8), make sure it still has the correct size in your
D version. "static assert(Foo.sizeof == 64);" helped me find a bug there that
resulted from switching from C bitfields to the D version (which is a library
solution in Phobos).
I hope that gives you some ideas what to look for. Good luck!
--
Marco
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