Use of mutex in destructors
Dmitry Olshansky
dmitry.olsh at gmail.com
Fri Apr 27 04:23:00 PDT 2012
On 27.04.2012 15:15, Rene Zwanenburg wrote:
> Since an OpenGL context is owned by one thread, any OpenGL calls made
> from other threads will fail. I've wrapped OpenGL 'objects' in D classes
> to automate destruction of the underlying object:
>
How about using structs for GL objects? It's not like you have a
hierarchy or interfaces in there.
[snip]
--
Dmitry Olshansky
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