float[] → Vertex[] – decreases performance by 1000%

David d at dav1d.de
Tue Jul 24 12:46:04 PDT 2012


> Hmm. Could this be a GC-related issue?

Actually this could be. They are stored inside a Vertex* array which is 
allocated which is allocated with `malloc`, maybe the GC scans all of 
the created vertex structs? Could this be?


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